“OH GOD NO, MY CUTE LITTLE KERBALS! Welp, AGAIN!” -Jacksepticeye
This quote right here encapsulates this entire game. Welcome to “Kerbal Space Program!” A space game with building rockets and troubleshooting, found on Xbox, Playstation, and Steam. That quote is good not only because Jack said it, but because this game was about trial and error. Without the huge constraints of real life. This game is basically if you could give a toddler the whole entirety of NASA. You can build, test, and break the rockets you either slap together, or spend a lot of time building, but it horribly fails anyway. In most sandbox games, when you lose something that you’ve been working for, you get frustrated, maybe angry. But in all the games I’ve played, this game is the only one that I can’t get mad at. Oh no! I lost my rocket, time to make a catapult aiming toward the sun.
The sheer goofiness and design of this game is immeasurable, the way you have so many parts for a rocket, the amount of options and configurations. You build a ship to sale through the stars, then the next thing you could make is a car that floats. Imagination is literally the limit. But after years of support, the game has finally received its last update. Why you ask? Well, the studio behind this amazing game (PrivateDivision/Squad) has set their sights on making a sequel named, wait for it, “KERBAL SPACE PROGRAM 2!” Very original,right?
Well, this game has become early access, but not a good first impression. None of the features that were in the first game were in the game at that point, that dev team had seemed to have done nothing with this project for the 3+ years it was being worked on. But with the past few patches/updates, the game has become a little more playable.
Back on the original subject though, some players have found the learning curve of “Kerbal Space Program” to be quite steep. Mastering the intricacies of spaceflight and understanding the game’s complex mechanics can take time and patience, the advanced physics are always fighting against you. However, for those willing to invest in learning, the sense of accomplishment that comes from successfully launching a mission and exploring the vastness of space is incredibly rewarding.
Finally, I’d say for the $20-30 price tag of this amazing game, it’s just a steal. The community constantly picking up the support and modding the game may result in a less stale experience, if the base game ever does get stale.